ByLilly OS
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Kate — 3D rendered portrait

I don't just make visuals.
I build small worlds
for ideas to live in.

Kate — 3D, graphic and motion designer in Prague. I work where marketing thinking meets visual systems: turning ideas, atmosphere and mood into form that can be seen, read and remembered.

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Kate 3D Graphic Motion Prague ByLilly Kate 3D Graphic Motion Prague ByLilly
02

My creative path.

  1. 2003

    Born in Belarus

    Family, books, kitchen radio, late-Soviet textures. The first ideas about colour, mood and the way a room can feel — all came from there.

    Little Kate, Belarus
  2. — 2018

    Music first

    Piano, vocal, songs, poems. Before I learned design, I learned rhythm and emotion — and that's still how I read a layout.

  3. 2018

    Moved to Prague

    At 15 — Michael College of Advertising and Design. Photography, video, communication and advertising all in one place: that's when "design" became a real word for me.

  4. 2018–20

    First visual experiments

    Photoshop, photography and portraits — learning how light, framing and mood change the story of an image before composition becomes a habit.

    Self portrait — Kate at a café
  5. 2021–22

    Procreate & digital drawing

    iPad sketches, illustrations, sticker-like visuals. The first taste of building a small image system from scratch.

  6. 2023

    Blender changed everything

    Opened Blender and didn't leave it. Suddenly an idea could be built as a space — light, material, weight, atmosphere. Small realities inside the computer.

  7. 2023

    Marketing Communication

    VŠFS Prague — Marketing Communication. Visual work meets audience, strategy and brand. Design starts answering "why", not just "how it looks".

  8. winter '23

    First freelance steps

    Small clients, real deadlines. The studio practice begins.

  9. 2024 →

    Biskwit, freelance & ByLilly

    Marketing and visuals for Biskwit — the family café/confectionery brand — alongside freelance, portfolio projects and the first real shape of ByLilly as a system.

    Kate in designer mode
  10. 2025

    USA Work & Travel

    Three months in the US — beach photography, working with people, learning to read a moment fast and capture it before it disappears.

    Kate in the USA, Work & Travel
Tools Blender Adobe Figma Procreate Canva Tools Blender Adobe Figma Procreate Canva
03

The toolkit travels with me.

Tools aren't where my work starts — they're how I give an idea form.

ByLilly custom keyboard with design tool icons as keycaps
> ./run READY

Blender for space, material and atmosphere. Adobe for composition, type and final visuals. After Effects for rhythm and motion. Figma for thinking in systems. Procreate to keep the drawing alive. AI for research and structure — the taste, intent and final call stay human.

04 · process

A moving window into the work.

Short loop from one of my sessions — Blender, sketches, references on the side. Not a tutorial, not a Reel. Just a quiet look at how the visuals actually get built.

live loop09:16 · muted

How I work Process Brand Strategy Motion How I work Process Brand Strategy Motion
05

How I work.

01

Design thinking

Research → context → concept → form. Double-diamond logic that keeps the work grounded, not just decorative.

02

Marketing & brand logic

Marketing communication background and a family business behind me — so design starts from audience and message, not from a moodboard.

03

2D · 3D · motion

Graphic, Blender and motion in one toolkit. Each idea can leave as a poster, a brand asset or a moving piece — same system, different surfaces.

06

Inside my head.

A small universe of images, memories, textures and small objects that quietly shape what I make. Drag things around — that's roughly how it looks in there.

drag the objects · everything floats

memory.
system 1.0
texture
feeling
form
systems
think first,
look later.
noise →
memory
Let's build Atmosphere Structure Direction Visible Let's build Atmosphere Structure Direction Visible

If your idea needs visual direction, atmosphere and structure — let's build it into something visible.

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