Kate — 3D, graphic and motion designer in Prague. I work where marketing thinking meets visual systems: turning ideas, atmosphere and mood into form that can be seen, read and remembered.
Family, books, kitchen radio, late-Soviet textures. The first ideas about colour, mood and the way a room can feel — all came from there.
Piano, vocal, songs, poems. Before I learned design, I learned rhythm and emotion — and that's still how I read a layout.
At 15 — Michael College of Advertising and Design. Photography, video, communication and advertising all in one place: that's when "design" became a real word for me.
Photoshop, photography and portraits — learning how light, framing and mood change the story of an image before composition becomes a habit.
iPad sketches, illustrations, sticker-like visuals. The first taste of building a small image system from scratch.
Opened Blender and didn't leave it. Suddenly an idea could be built as a space — light, material, weight, atmosphere. Small realities inside the computer.
VŠFS Prague — Marketing Communication. Visual work meets audience, strategy and brand. Design starts answering "why", not just "how it looks".
Small clients, real deadlines. The studio practice begins.
Marketing and visuals for Biskwit — the family café/confectionery brand — alongside freelance, portfolio projects and the first real shape of ByLilly as a system.
Three months in the US — beach photography, working with people, learning to read a moment fast and capture it before it disappears.
Tools aren't where my work starts — they're how I give an idea form.
Blender for space, material and atmosphere. Adobe for composition, type and final visuals. After Effects for rhythm and motion. Figma for thinking in systems. Procreate to keep the drawing alive. AI for research and structure — the taste, intent and final call stay human.
04 · process
Short loop from one of my sessions — Blender, sketches, references on the side. Not a tutorial, not a Reel. Just a quiet look at how the visuals actually get built.
live loop09:16 · muted
Research → context → concept → form. Double-diamond logic that keeps the work grounded, not just decorative.
Marketing communication background and a family business behind me — so design starts from audience and message, not from a moodboard.
Graphic, Blender and motion in one toolkit. Each idea can leave as a poster, a brand asset or a moving piece — same system, different surfaces.
A small universe of images, memories, textures and small objects that quietly shape what I make. Drag things around — that's roughly how it looks in there.
drag the objects · everything floats
If your idea needs visual direction, atmosphere and structure — let's build it into something visible.